Puppetshop v3.35 for 3ds Max 英文正式版(3dsmax 8(或更高) 角色設置和動畫插件)
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軟體簡介:
Puppetshop v3.35 for 3ds Max 英文正式版(3dsmax 8(或更高) 角色設置和動畫插件)
安裝序號:
序號產生器放至於keygen夾內
中文化說明:
內容說明:
Puppetshop 是一款應用於 3dsmax 8(或更高) 角色設置和動畫插件,其主要特性包括:
‧可在角色設置的任意處添加分支(脊柱、手臂、腿部等)。
‧可使用 maxs cript 添加自定義分支。
‧骨骼鏡像功能。
‧可將設置好的骨架保存成文件並應用於另一個角色。
‧通過網路輕鬆升級預定義骨骼設置。
‧能夠儲存、導入和鏡像骨架動畫並應用於另一個角色。
‧能夠使用曲線濾鏡工具(可自定義)控制動畫曲線。
‧重新定義動畫尺寸以適應不同角色。
‧包含 Linear、TCB 或 XYZ 控制器。
‧可隨時為角色添加自定義約束。
‧IK/FK 混合。
‧輕鬆的脊柱/頸椎控制。
‧可自行創建角色骨架。
‧可應用於汽車、攝像機等其它任何物體。
英文說明:
Puppetshop is a Rigging and Animation plugin for 3dsmax 8 (or higher).
It offers a unique blend of easy to use animator tools, while keeping the
'backdoor' open for technical directors.
Puppetshop has been used extensively in game and film productions.
Features:
Puppetshop removes a lot of the technical headaches from the rigging process
Save countless hours by not having to rig the same types of skeletons over
and over
All creatures, human (biped) or otherwise are handled the exact same way
Puppetshop is tightly integrated into 3dsmax, animators will feel at home
instantly
Preview animation blends before wasting programmer time to implement it
in-game
Take previously made animations and tweak them by using layered animation
Prevent human rigging errors: puppetshop automates the entire process via
scripting
Animators cannot break rigs (i.e. un-linking, overwritting controllers or
deleting parts of the rig)
Technical directors can alter rigs when needed
Puppetshop has been succesfully exported to engines such as Unreal3 and
Granny
Take your animation to other applications via BVH